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GiovanniDrogo

38
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3
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A member registered Aug 08, 2021

Recent community posts

Really loved this game. These two characters are fantastic and only through a downwards descent so much is revealed not only about them and their relationship, but the world up above... It's a lovely work. Thank you for making it!

I am not going to lie, I didn't really read the "horde killing" and "inspired by Vampire Survivors" part, so the part that came after killing your sister came as quite a shock (in a good way)! The gameplay is very crisp and responsive, taking the Vampire Survivors concept from 2D to 3D was an awesome idea, and the leveling system was a delight to explore, with all the different vegetables and recipes!

Of course, the artstyle and the plot really ties it all together, tying a hardcore action gameplay with a somber and fatalist narrative. The two didn't feel like they would mix, but you really excelled at it! 

This is just a personal reading, but I didn't quite realize that you keep playing as one mouse. I thought that if you fail, you kill the eldest sister, and then you become the elder sister that is destined to be killed. And the idea of this roguelite that still has a risk factor (albeit an emotional one) is stellar. If you cannot beat Mother of Many in this run, nothing happens to you the player, but you know that you allow this cycle to continue and resulted in a death of yet another sister. That is such a gut punch, and really incentivizes the player to beat the game as quickly as possible. 

I know this reading doesn't seem to be the correct one, judging by the ending, you always played as one mouse, but I don't know whether this was influenced by an artistic choice or time constraints on the project. The theme of incremental progression of a society to elevate oneself above a cruel deity and a backwards ritual is a theme that really shines within your project.

Apologies for the long message, I just wanted to tell you just how much I loved your folks' work. Thank you so much for making this game and wish you all the best in your future projects!

Really loved this game! Reminds me a little of Puzzles & Dragons in all the best ways, where you feel so good for unleashing several spells at once. Really makes you want to replay the stage, getting a new build every time! Your addition of different starting spell sets is a genius idea for exactly this reason! My favourite is the hex build of course, really enjoyable to pull off.

All in all, great demo, wish you all the best on developing it to the end!

This is such a nice game! As someone who loves taking long walks for similar reasons to you, getting to take a promenade alongside a city I've never seen before is an amazing experience. Something that is missed by the mainstream ways of "digital tourism" (like reading about the place online or Google Maps) is that a city is borne out of the personal attachments to it by its citizens, by their memories and experiences in it. In this game, I feel, you manage to provide this soul, giving a life to Coruña that we would otherwise not be aware of.

Coruña seems like a very beautiful city and you have very beautiful memories tied to this place. Wish you all the best in your gamedev career and life in general!  

Thank you for making this game and wish you all the best with your treatment!

I've been to modern art museums, and sometimes they have large rooms that are dedicated to a solitary, three-dimensional experience. Like the Yaoi Kusama pumpkin room. When it works, it's mesmerizing, you want to stay in that room forever. 

Your game is composed of a hundred of rooms, each of them an experience that people would love to see in a museum. I hope this explains just how stunning your work is and how many more people need to see it. 

Thank you very much for making this game.

Hello! Really enjoyed the new demo! It's been really polished since the original jam demo, the camera now works smoothly and the world is much more open! It's been fun finding all the chests and finding the perfect spots to pass through the rings from! And the level design is just beautiful! 

One minor thing that could be a problem for some (I got used to it after a few tries), is the close position of the "pound" key and "dash" keys on the keyboard, where a mistype means pounding all the way down a chasm instead of flying to the needed place. But that's a minor nitpick, and the mushroom quick-travel really negated any potential frustration.

All in all, fantastic second demo, and good luck on your future work on the game!

Really great game with such a variety of mechanics you have to multitask! My favourite part was, of course, the fantastic humour and world-building, which really shows you what a world would be if you could text while driving (a utopia). Thank you so much for creating this wonderful game!

Really great demo! As an avid TD genre fan, this game was a blast to play. The variety of towers and their connections between each other really made the field become more dynamic with each tower placed, and it was interesting figuring out how to do the typical strategic bottlenecks that are so common in TD games when enemies can actually climb your towers! 

To be honest, I have not completed the demo campaign, since the last level is quite brutal, but of what I have played, I loved! Thank you for making this game and all the best to you in your future development of it!

For anyone interested in a similar premise of a TD game where you build up your towers vertically (though done in 2D and a bit differently), highly recommend Giants and Dwarves! 

It is understood on a surface level that people in the past have led lives no less real and important as ours. This idea, however, is difficult to really take to heart emotionally, to embrace it spiritually. Thank you for creating a game that no doubt will achieve its goal of making people think about the past as lives and work and artisanship of real human beings and not a dry collection of dates. It is an exceptional game. 

Awesome, will absolutely try the new demo, looking forward to it! Thank you again for your hard work!

Our protagonist is so bloody ripped it's insane. Great game btw

Hello! Really great game, enjoyed this upwards journey and the engaging flight mechanic! Loved the slow build-up of both power and stylish witch clothing! Only thing I'd say is the camera is a bit unresponsive, somewhere in the middle between a set camera and a free-roaming camera, which occasionally prevents one from seeing the next ledge, requiring leaps of faith sometimes. Other than that, fantastic demo for a future fantastic game! :D 

Really great game, both the inventive and fun scenarios and the character art is gorgeous! Thank you for making this game :)

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In these post-truth times, I happily choose to post. 

Thank you for yet another fantastic game! This "soft censorship" of the press is something that isn't talked about enough, and using a similar system to Lucas Pope's game draws a meta comparison between how similar "propagandistic authoritarian censorship" and "free Western democratic media" really are. Just different interests you protect. 

Once again, really enjoyable game, and a message that is very important to spread.

Hello! Great premise, great 1-bit art, and got some good music and movie recommendations from it! Do have to say that if you decide to expand on this game (it was done with a time limit in mind, after all), some deeper thought should go into the questions. 

It's hard to imagine getting rejected by a date because you ask her "Do you listen to Always" instead of Alvvays. And anyone who rejects a person because of such contrivance is not worth dating, really. This, along with slow text scroll, makes the game a more frustrating and less fun process.

Also, if the date gave a more detailed answer to the questions, there would be a need to remember more things rather than the basic "food/movie/sport" stuff, making the game more interesting to play.

As a game jam submission, it's great! Thank you for making it and good luck in your creative endeavors!

Finally got around to playing it, I know it's a very early demo, but it's still got the same soul that you've been putting into your music. My favourite moments were the prayer at the shrine (especially the tablet that has been broken for longer than Addison and Annie even existed) and the fish cartographer (they're cool). Really look forward to you putting this project into the engine you prefer, all the best to you with that!

Really enjoyed playing this game, a great card game with some good depth behind it, especially on hardcore mode! Kudos to the developers, all the best to you!

Message-wise, it's a really apolitical and rose-tinted view on the impeding catastrophe, where carbon credits can somehow fix the fact that our entire economic system relies on destroying the environment for short-term gain and 90% of what is shown here in the game will never be allowed to happen by our current capitalist governments. What we need is revolutionary change, not carbon tax credits.

However, this game provides a hopeful, albeit unrealistic future that mankind can go towards, and isn't that the most important thing a game like this can do? Because hey, if you portray the realities of our climate situation, you'll just get gamers to "First Reformed" themselves :( 

If you liked this game, try out Green New Deal Simulator! Same underlying problems with the game's politics, but if you liked this game, you'll like this one too!

https://molleindustria.itch.io/green-new-deal-simulator

Since this is the final update for this game, wanted to leave a comment on the finished work. Darkwatcher1001 has provided a fantastic review below already, nothing I'll say they didn't say better. Just wanted to once again thank you for making this game and your approach to writing believable characters. It seems like 12 characters is a lot but all of them are memorable and unique.

 For a game like this you really went in detail with the worldbuilding and the "scientific" treatment of the topic. The inclusion of basic safety protocol like mental health check-ups or making sure that risk of complications is minimal when proceeding with Olivia's treatment greatly enhanced the experience.

And, it may sound strange, but thank you for putting a full stop and finishing the game. A lot of developers it seems burn out before they are able to reach the finish line and leave an incomplete experience for the players. You went at your own pace and made a full plot-heavy game with illustrations, and a coherent ending that ties it all together nicely! In an age of half-finished works and eternal Alpha-versions, your work ethic is something that I admire.

Once again, thank you for your work, looking forward to anything you create in the future, don't listen to the haters or the 40000 people asking you when the next update is and, most importantly, have a good life!

Amazing game, with such a great variety of cards! Looking forward to the official release!

This was an amazing museum exhibition! Both the objects and the space itself were so carefully designed to limit and constrict. Best representation of hostile architecture in media I've seen (other than the hostile architecture itself of course). Thank you very much for making this game

This game stayed in my head rent-free for a year since I played it, and seeing it be polished up in such a major way with such wonderful developer commentary has been a downright treat! Thank you for working so hard on your games and looking forward to seeing your creativity bloom in the future!

What I really love about your games is how you just go out of your way to make them as lively and illustrated as possible. You creating a new fantastic illustration for all of your games is so great! Thank you for your work!

Out of the several games of this nature I played, your work is legitimately the best. Both Handler Hazing and now this gem are so good at developing the characters of these women, will be very hard to forget the team at this research station. And despite the silly premise, in both of your games you put an interesting twist in your worldbuilding (cowgirls escaping their life to become farmstock in "HH" and you being a space strike-breaker in "Research Station M00"), that is engaging and evocative. 

"Handler Hazing" was inspired by that Cowgirl Poker game from what I gather, but as a written work HH is absolutely superiour, and the two main characters are so much more believable as people... and you just blew it out of the park with this masterpiece! Would legit love to play a game written by you even if it had no cowgirls with massive breasts :) 

 Sorry for the long comment, I just really enjoy your work. Hope you continue upon your creative endeavours, whatever form they may take!

It's a great little prequel to "Good Job"! Would be interesting to find out more in future games! Thank you for your hard work :)

This is an insanely good game, that is to the soul like eating a bowl of mushroom soup is for your body :)

Thank you for the reply! 

It seems to me that this dichotomy between the government and the forces of the free market is a fictional one, since the current government's role is the upholding of the "free" market, the two being a symbiotic relationship, rather than two combatting forces. In my country some people like to say we live in socialism because a large chunk of the natural reserves market is owned by government corporations, even though they act not in the best interests of the country, but solely to gain profit. So to say that a government should control where money goes to undertake such a vast project as outlined in your game would require a separation of the existing federal order from the profit motives, the impossibility of which is precisely the problem of the current economic order. 

Spelling out that the government was already inherently socialist could have worked, but I prefer the existing version of the game. It may be wholly unrealistic (in my opinion), but it focuses directly on the various ways of dealing with global warming without getting bogged down in the "alternative universe USSA" scenario. Which, for a edutainment game about the ways of lowering carbon footprint would be too much.  

In my view, denying the efficiency of climate change reforms within the current capitalist society is similar to denying the usefulness of electoralism. Both can be seen as discouraging rhetoric, or a call to action. The reason this seems as a discouraging rhetoric is because the first and second world are so far removed from any revolutionary movement, so when reform is denied as a possibility, the alternatives are almost non-existant. I would blame this on the current world situation rather than on the falseness of the rhetoric.

The reason I say neither of our opinions matter is because as individuals we are unable to enact meaningful change, and that a coherent political organization is needed to transmit and enact upon these ideas. I have assumed that you are not a part of such organization, and am happy to stand corrected in case you are. 

I also understand that having an online argument in an itch.io comment section is not the best use of your time. I'm eager to learn, so if you think there is anything pertaining to the discussion at hand I need to read to educate myself, please say so. 

First of all, thank you for making this game, it's very enjoyable and in-depth.

Second of all, this dull-fanged reformism will achieve absolutely nothing. Everyone from demsocs to career politicians speaks about decarbonizing the economy and slow, gradual reforms for decades now, and the situation is only getting worse. We have already passed the point of no return long ago and all we have going for us is the newly-formed concept of greenwashing. No meaningful change or emission reduction will occur without a mass revolt against the existing economic order. Call this larping or utopian fantasy, but it is a more realistic scenario than solving global warming by carbon tax cuts and technocratic tweaking. 

Just my opinion, which won't matter since neither of us will ever affect any change on this issue. Good luck with your future projects!

Was a very clear thesis on how and why traditional gender roles are a thing! Can't call it refreshing, but it put some things into perspective.

The only thing I can wish for after this fantastic visual novel is for a better society to come, where people would no longer experience what has been depicted in this work. Thank you for making this.

Fantastic little game, and such a fresh twist on the concept of tactics games where you turn enemies into allies while avoiding their attacks! Enjoyed it lots :)

If anyone is interested in trying their hand in nonograms, here is a fantastic site with nonograms of all shapes and sizes, from beginner to expert! 

https://www.nonograms.org/

Hello! This was a fantastic little game! Such a rarity to see Nonograms (or Picross) getting the recognition they deserve! It is very beginner friendly, maybe even a bit too much. But the game shines in its story, and is a nice study of one of these kinds of fleeting relationships that are ever so memorable. The main characters were delightful and their interactions felt real despite the whole magic thing! And the fantastic soundtrack and the artistic polish really makes this game something wonderful. Thank you for making this game! 

Amazing how no matter what combinations you do all of them look fire! Great work

Thank you very much for your insight, it was indeed helpful! All in all, your game gave me a lot to think about, which is the best I can wish for in art. Wish you the very best on the success of this game and your future endeavours!

I don't want to be rude, and this is a good game stylistically and is very well written. However, spiritually it was one of the worse experiences in media I've seen recently. The entire game is about killing an innocent person in a multitude of ways, done by a malicious and malignant main character with no regards for other peoples' feelings or inner worlds. The [SPOILER] ending reveal feels almost tacked on, designed to excuse the actions of the main character through her victim just saying "whether you abuse me or are nice to me I'm still happy" and downplaying the horrible decisions you as a game designer made the player undertake. 

It is a beautiful game with a great artstyle, the writing is on point, you physically feel repulsed by the actions Ellen performs in no small part because of your outstanding work.

Developer, if you're reading this, would really just like to ask you, what personal experiences influenced your decision to make this game? This is not a rhetorical question, this game was an experience and I will be thankful for any additional context.

Игра 10/10, просто великолепна!

It is very beautiful. Thank you for making this game.